Profile

1989, Jan 09    

Woohyun Kim

> Hi.
> I am a developer working at Samsung Electronics. 
> I'm specialized in graphical things like glsl, 3d rendering engine and framework.
> I'm interested in AI as well.


* Expertise

3D Graphics Rendering, Debugging, Performance Optimization

* Fields of Interest

3D Graphics, Game Engine, Deep Learning

* Journals

[1] Seongsoo Choi, Woohyun Kim, and Jongho Kim,Compression of Hamiltonian matrix: Application to spin-1/2 Heisenberg square lattice, AIP Advances (2016). (PDF)

* Awards

Date     Awards     Description Host
‘15.09.09. K-Hackathon 3, Grand Award (Minister) Team Globell, Web-based global free internet phone service (front-end developer) App center, MSIP
‘14.11.14. KIT Engineering Fair 2014, Silver Award Team Friendly Farm, Farming simulation game (project leader) KIT, LINC
‘14.07.11. HPCSS@UNIST 2014, Outstanding Contribution Award Team UIRI, Simulation of double-slit experiment based on supercomputing (OpenMP, MPI) KISTI

* Working Experiences

  • Samsung Electronics (Feb. 2016 ~ Current)
    • Developer of Samsung Wonderland (Mar.2023 ~ Current)
    • Software Engineer of Watch Face Studio (DWF, XSD) (Sep. 2020 ~ Current)
    • Android Graphics engineer for Samsung internal graphics projects (Sep. 2019 ~ Sep. 2020)
    • Tizen Graphics engineer (OpenGL, DALi Engine) for Samsung tizen watch products (Jul. 2018 ~ Sep. 2019)
    • Mobile GPU Driver engineer (ARM Mali GPU) for Samsung android mobile products (Feb. 2016 ~ Jul. 2018)
  • Samsung Software Membership (Jan. 2014 ~ Jul. 2015)
    • Regular member, 24-1th.
    • Education Team Leader (Sep. 2014 ~ Mar. 2015)

* History

Date   Description
‘20.09. * Joined in Android Watch Face and Tool Kit division (~ Current)
‘19.09. * Joined in Android Wear Graphics division
‘18.07. * Joined in Tizen Graphics division
‘16.09. Participated in the project ‘CRM’ as a developer (Ref.: Choiet al.*, AIP Advance (2016)) (‘14.11. ~ )
‘16.02. * Joined in Samsung Electronics, Mobile Communications Division, Graphics R&D Group as an Engineer of Mobile GPU Driver
‘16.01. * Sword Art Online ~ Babel of dungeon ~ (Indie Local Game), developed with an artist (‘15.11. ~ )
‘15.09. Graduated from Kumoh National Institute of Technology (KIT)
Team Globell (front-end developer), K-Hackathon 3
‘15.07. * Completed Samsung Software Membership (‘14.01. ~ )
‘15.03. * ‘SmartVoice,’ Voice-based android system service (developer)
‘14.11. * KIT Engineering Fair 2014, ‘Friendly Farm’ (project leader) (14.05. ~ )
‘14.09. ‘Cross the bridge !,’ TeamAKAPERA* (project leader) & physics engine developer (RPEngine) (‘14.05. ~ )
‘14.07. TeamUIRI*, Simulation of double-slit experiment based on supercomputing (OpenMP, MPI), HPCSS@UNIST 2014
‘14.05. * Training course for Samsung Tizen web applications
‘14.01. * Joined in Samsung Software Membership (regular member, 24-1)
‘13.12. * ‘Family Story,’ SNS for family (project leader). Super App Korea 2013
‘12.07. * Completed beginner course of supercomputing, HPCSS@UNIST 2013
‘12.05. * Finished military service (‘10.04. ~ )

* Archive

2023

  • Contributed shaders to ShaderToy
    transition effects were just for the Wonderland project.

2022

  • Android Wear OS EveryonesComplication Project,
    It Shows Bitcoin price and alarm made with Android Wear OS Complication for Android Watch Face. GooglePlay

  • Android CanvasOverGLView Library Project,
    Android Canvas can be drawn over GLES-based Android View and Surface objects.

  • Android Wear OS Watch Face products made with Blender and Watch Face Studio, Artrointel from GooglePlay.

2021

2020

  • Weather-Raindrop rendering for Samsung Watch Face,
    Reverse-engineering from open source solution tympanus RainEffect

  • Developed Runtime Gradient blur shader implemented (Patent Grade A at Samsung)
  • Android View blur within multiple windows [POST]
  • Efficient Blur rendering [POST]

2019

2018

  • Mali GPU Blog for Korean
    Architecture and Performance of Mali GPU [POST]

2017

  • Neural Network
    C++ project (w/o external libraries)
    • Neural Network based on Mathematics [POST]
    • Neural Network [github NN over 92% with mnist example]

2016

  • Sword Art Online (mobile indie game)
    • SAO Animation Indie RPG game using Unity3D
      Details

2015

  • Cross the bridge [YouTube] [Doc]
    • 3D Game Engine development and bridge simulation, project leader & developer of physics engine(RPEngine)
    Thumbnail * Preview CrossTheBridge
  • SmartVoice [YouTube] [Doc]
    • Voice-based android system service based on the third-party collective intelligence, API developer
    Thumbnail * Preview SmartVoice

2014


* Language and Skills

C++, C#, Java, Kotlin, JavaScript, HTML, Bash Shell, Python, XSD, Android Framework and Android Wear OS, OpenGL ES, GLSL, OpenMP, MPI

* Experienced Tools

Android Studio, Tizen Studio, Visual Studio, Visual Studio Code, Eclipse, Unity3D, Unreal, MGD, Renderdoc, Blender


Old profile - [PDF] - last update: ‘2015.10